Search
Menu
Lambda Research Optics, Inc. - Mission

University of Rochester Announces Barry Silverstein will Lead Center for Extended Reality

Facebook X LinkedIn Email
ROCHESTER, N.Y., Nov. 19, 2025 — Barry Silverstein, former senior director and CTO of optics and display at Meta Reality Labs will direct the Center for Extended Reality at the University of Rochester. Silverstein stepped down from his role at Meta, which he had held since 2017.

Barry Silverstein. Courtesy of the University of Rochester.
Barry Silverstein. Courtesy of the University of Rochester.

The Center for Extended Reality (CXR) is a transdisciplinary center focused on artificial intelligence, augmented reality, virtual reality, and other intersecting technologies. Established over the summer as part of the university's 2030 strategic plan, CXR will serve as a hub to connect the university’s experts in optics, computing, data science, neuroscience, education, the humanities, and other fields to focus on advancing augmented and virtual reality.

Silverstein, an alumnus of the University’s Institute of Optics, began his 28-year career at Eastman Kodak Company in 1984, working on everything from space-based optical systems to 3D digital cinema projectors. In 2013, he moved to IMAX as senior director of research and development hardware, leading a team in the design, development, and commercialization of IMAX’s premier laser projection system.

His transition to Meta in 2017 saw him move from making the world’s largest projection systems to the world’s smallest, overseeing multiple teams researching and developing technologies for head-mounted AR and VR headsets, and working to make that technology viable for commercialization.

Oxford Instruments WITec GmbH - Raman Microscope MR 12/25

The co-leads who developed the proposal for CXR include Nick Vamivakas, the Marie C. Wilson and Joseph C. Wilson Professor of Optical Physics; professor Duje Tadin from the Department of Brain and Cognitive Sciences; Meg Moody, director of Studio X; Mujdat Cetin, the Robin and Tim Wentworth Director of the Goergen Institute for Data Science and Artificial Intelligence; Jannick Rolland, the Brian J. Thompson Professor of Optical Engineering; Susana Marcos, the David R. Williams Director of the Center for Visual Science; and associate professor Benjamin Suarez-Jimenez from the Department of Neuroscience.

Published: November 2025
Glossary
augmented reality
Augmented reality (AR) is a technology that integrates digital information, typically in the form of computer-generated graphics, images, or data, with the real-world environment in real-time. AR enhances the user's perception of the physical world by overlaying or combining digital content onto the user's view of the real world, often through devices like smartphones, tablets, smart glasses, or specialized AR headsets. Key features and principles of augmented reality: Real-time...
virtual reality
Virtual reality (VR) is a computer-generated simulation of a three-dimensional environment or experience that can be interacted with and explored by an individual using electronic devices, such as a headset with a display. VR aims to create a sense of presence, immersing users in a computer-generated world that can be entirely fictional or a replication of the real world. It often involves the use of specialized hardware and software to provide a fully immersive and interactive experience. ...
BusinesspeopleDisplaysaugmented realityvirtual realityextended realitymixed realityARVRMRXR LasersImagingOpticsUniversity of RochesterRochesterMetaMeta Reality LabsFacebookFacebook Reality LabsBarry SilversteinCenter for Extended RealityCXRAmericas

We use cookies to improve user experience and analyze our website traffic as stated in our Privacy Policy. By using this website, you agree to the use of cookies unless you have disabled them.