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3D Holography Pushes the Limits of Virtual Reality

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STANFORD, Calif. Aug. 8, 2025 — Researchers at Stanford University have developed a virtual reality display that is not much larger than a pair normal eyeglasses. The research team, led by professor Gordon Wetzstein, aimed to create a slim display where the user cannot differentiate between a hologram and reality. The technology could be used in various applications, including education, entertainment, virtual travel, communication, and other fields, the researchers said.

The lightweight, immersive, and perceptually realistic mixed reality glasses developed by the team are 3 mm thick, measured from lens to screen. The device integrates a custom waveguide that steers the image to the viewer’s eye. The holographic image is enhanced by a new AI-calibration method that optimizes image quality and three-dimensionality.

The result is a display with both a large field of view and a large “eyebox” defined as the area in which the pupil can move and still see the entire image. This combination of large field of view and large eyebox is highly coveted. The effect is a crisp 3D image that fills the user’s field of view for a more satisfying and immersive 3D experience.
Researchers at Stanford University have developed a prototype holographic virtual reality display that enables lifelike 3D experiences in a compact form-factor. Courtesy of Stanford University.
Researchers at Stanford University have developed a prototype holographic virtual reality display that enables lifelike 3D experiences in a compact form-factor. Courtesy of Stanford University.

For the researchers, the goal of the work was to develop a system capable of passing the “visual Turing Test,” analogous to the Turing Test for AI, which holds that machines can only be truly declared intelligent when it cannot be distinguished whether one is chatting with a machine or a human being.

Meadowlark Optics - Spatial Light Modulator MR 2025

“A visual Turing Test then means, ideally, one cannot distinguish between a physical, real thing as seen through the glasses and a digitally created image being projected on the display surface,” said Suyeon Choi, a postdoctoral scholar in Wetzstein’s lab and first author of the paper.

The combination of AI and the large eyebox and field of view contribute to the device’s realism and immersiveness, qualities that stand as a challenge for such devices. Beyond that, is the issue of weight. The eyewear developed by the team is able to be worn for hours at a time without the neck or eye fatigue that are commonly found in current devices on the market.

“We want this to be compact and lightweight for all-day use, basically. That’s problem number one – the biggest problem,” Wetzstein said.

The research builds on previous work which established the holographic waveguide that enables the high image quality seen in the researchers’ prototype. The next installment in this work could be years away, Wetzstein said. That piece is expected to come in the form of a commercial product.

The research was published in Nature Photonics (www.doi.org/10.1038/s41566-025-01718-w).

Published: August 2025
Glossary
holography
Holography is a technique used to capture and reconstruct three-dimensional images using the principles of interference and diffraction of light. Unlike conventional photography, which records only the intensity of light, holography records both the intensity and phase information of light waves scattered from an object. This allows the faithful reproduction of the object's three-dimensional structure, including its depth, shape, and texture. The process of holography typically involves the...
display
The observable illustration of an image, scene or data on a screen such as a console or cathode-ray tube, seen as a graph, report or drawing.
virtual reality
Virtual reality (VR) is a computer-generated simulation of a three-dimensional environment or experience that can be interacted with and explored by an individual using electronic devices, such as a headset with a display. VR aims to create a sense of presence, immersing users in a computer-generated world that can be entirely fictional or a replication of the real world. It often involves the use of specialized hardware and software to provide a fully immersive and interactive experience. ...
augmented reality
Augmented reality (AR) is a technology that integrates digital information, typically in the form of computer-generated graphics, images, or data, with the real-world environment in real-time. AR enhances the user's perception of the physical world by overlaying or combining digital content onto the user's view of the real world, often through devices like smartphones, tablets, smart glasses, or specialized AR headsets. Key features and principles of augmented reality: Real-time...
waveguide
A waveguide is a physical structure or device that is designed to confine and guide electromagnetic waves, such as radio waves, microwaves, or light waves. It is commonly used in communication systems, radar systems, and other applications where the controlled transmission of electromagnetic waves is crucial. The basic function of a waveguide is to provide a path for the propagation of electromagnetic waves while minimizing the loss of energy. Waveguides come in various shapes and sizes, and...
field of view
The field of view (FOV) refers to the extent of the observable world or the visible area that can be seen at any given moment through a device, such as an optical instrument, camera, or sensor. It is the angular or spatial extent of the observable environment as seen from a specific vantage point or through a particular instrument. Key points about the field of view include: Angular measurement: The field of view is often expressed in angular units, such as degrees, minutes, or radians. It...
researchStanfordholographydisplayDisplaysVRARIRvirtual realityaugmented reality3DNature PhotonicsprototypeeyewearglasseseyeboxWaveguideField of ViewGordon Wetzstein

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